Games and Gamification for Inclusion PLEIADE Satellite events

Thursday, 24 February 2022, 14:30 - 15:30 CET

PLEIADE Satellite event

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Language: English

Game-based learning (GBL) and gamification advantages and drawbacks for learning and motivation have been widely explored in the literature. These methods also hold potential for the promotion of social inclusion among students. In this webinar we will firstly introduce participants to the topic; afterwards, we will explore the aspects that make GBL and gamification valuable for inclusive purposes and we will discuss possible pitfalls so as to foster an informed use of them. Some specific examples of use will be also explored.

Speaker

Marcello Passarelli
 CNR-ITD


Francesca Dagnino
CNR-ITD