Position, Work experience:
Educational psychologist
Education and training, degres, academic qualifications:
Extraordinary PhD Award in Psychology
Area of expertise and field of interest (education and training): Methodology, Andragogy, Psychology, Pedagogy, Teacher Training, Teaching & Learning Development, E-learning, Lifelong learning, Adult Learning, Open and Distance Education/Learning, Post-Secondary Education, Higher Education, In-Service Training, Corporate Education/Training, Blended learning, Collaborative learning, Non-formal and informal learning, Content Management, Knowledge Management, Organisational development, Institutional collaboration and networking, Integrating New ICT and Media Applications in Learning, International Education, Course design and development, Quality Concepts and Management, Virtual universities, E-Portfolios, Virtual Classrooms and laboratories, Open sources, Socio-cultural learning aspects, Student Motivation and Retention, Tutoring/Mentoring, Coaching, Moderation/Facilitation, Learning Management Systems
Projects:
FP7 NoE Games and Learning Alliance
FP7 NoE STELLAR Game Enhanced Learning Theme
FP7 Marie Curie IAPP Euro-CAT-CSCL
Lifelong Learning CoCreat
Publications, articles, papers, studies:
Selected references
Romero, M., Usart, M., Ott, M., Earp, J., de Freitas, S., & Arnab, S. (2012). Learning through playing for or against each other? Promoting collaborative learning in digital game based learning. 20th European Conference on Information Systems, June 10-13, ESADE, Barcelona.
Capdeferro, N., & Romero, M. (2012). Are online learners frustrated with collaborative learning experiences?. The International Review Of Research In Open And Distance Learning, 13(2), 26-44.
Romero, M. & Lambropoulos, N. (2011) Internal and External Regulation to Support Knowledge Construction and Convergence in CSCL. Electronic Journal of Research in Educational Psychology, 9(1), 309-330.
Romero, M., & Barberà, E. (2011). Quality of e-learners’ time and learning performance beyond quantitative time-on-task.The International Review Of Research In Open And Distance Learning, 12(5), 122-135. Retrieved from http://www.irrodl.org/index.php/irrodl/article/view/999/1870
Lambropoulos, N., Romero, M., Kommers, P. (2011). Special Issue on Community-Based Innovation: Designing Shared Spaces for Collaborative Creativity, International Journal of Web Based Communities, 7(4).
Romero, M. (2011). Supporting Collaborative Game Based Learning knowledge construction through the use of Knowledge Group Awareness. NoE Games and Learning Alliance. Lecture at the GaLa 1st Alignment School. 20 June, Edinburgh.
Padrós, A., Romero, M., Usart, M. (2011). Developing serious Games: From Face-to-Face to a Computer-based Modality. Elearning Papers, 25.
Romero, M., Usart, M., Almirall, E. (2011). Serious games in a finance course promoting the knowledge group awareness. EDULEARN11 Proceedings, pp. 3490-3492.